Every tab, every dial, and the one shortcut that sets them all. Nothing here is a black box — when the tool makes a choice for you, it tells you why.
The slate board is the home screen. For every player it shows two independent projections and the number the optimizer actually uses:
Our own projection, built from opportunity — targets, carries, snaps — not last week's box score.
The Vegas number, pulled from player props and stripped of the book's margin. The sharpest public projection that exists.
A market-anchored mix of the two. This is what every lineup is built on, so you're never betting purely on us.
Edge = model − market. A big positive edge is a player our model likes more than the market does — and the field may be sleeping on.
Read it left to right: where model > market, the tool flags an edge; where model < market, it flags a fade. The edge report up top just sorts the board by the biggest disagreements so you don't have to hunt for them.
Ownership is the share of the field expected to roster a player. It's more predictable than points because it's a closed system — every lineup has exactly one QB, so QB ownership across the whole pool has to add up to about 100%. We're dividing a fixed pie, not guessing an open-ended number.
Leverage is ceiling divided by ownership — upside per point of the crowd. A high ceiling that almost nobody owns is the tournament play, and the Leverage tab ranks the whole board by it.
Open the build panel and you get six sliders. Here's what each one actually does:
How many unique lineups to build. One for a cash game, up to 150 for a mass-multi.
How many of a QB's pass-catchers ride with him. Correlation is how you get a ceiling.
How hard the optimizer leans off popular plays. Higher = more contrarian.
The cap on how often any single player can appear across your lineups. Lower = more spread.
The most skill players you'll take from one team — a guard against one game script sinking you.
How much projections wiggle run to run. A little keeps 150 lineups from becoming clones.
You don't have to reason about all six dials. Pick a contest type at the top of the build panel and every slider snaps to a setting that fits — with a plain-English "why" attached. The idea underneath is simple: the bigger the field, the more different you have to be.
Cash and Milly Maker come out as near-opposites on purpose. Cash only needs to beat half the field, so it keeps the correct chalk and turns leverage off. Milly Maker plays a 150,000-entry field, where a duplicated lineup splits your prize — so being unique is the strategy: max leverage, ceiling stacks, exposure spread wide.
A lineup's projection is just its average. The Sim runs your built lineups through many simulated versions of the slate and shows how they actually hold up across the range of outcomes — not just their number on paper. It's the difference between "this looks good" and "this holds up when the games are weird," which in a tournament is most weeks.
The full slate board, live projections, the top 3 edges each slate, and 3 lineup builds a week. No card.
Every edge, full ownership and leverage on the whole board, unlimited builds, and CSV export straight to DraftKings. 7-day trial.
The free plan is genuinely useful — a lot of people never need more than the board and a few builds. Pro just removes the caps and hands you the whole field.